Mon. Jan 24th, 2022

Microsoft Corp (MSFT) today announced an alliance with WhiteHat Jr., a company that develops game-based learning programs to help students learn science, technology, engineering, and math (STEM) skills in the classroom or at home, available on the web and on mobile devices. The agreement makes WhiteHat Jr.’s game-based STEM learning program available to all of Microsoft’s Bing and Xbox users in more than 100 countries worldwide, giving users more choices for education as well as entertainment through gaming experiences.

The collaboration is part of Microsoft and WhiteHat Jr’s joint vision for empowering students in K-12 with technologies and curricula that will create highly engaging learning experiences that accelerate science, technology, engineering, arts, and math (STEAM) skills.

The skills of the future will look very different from those we teach today. With that in mind, Microsoft Corp. is partnering with WhiteHat Jr., a game developer focused on developing learning games based on cognitive science principles. The partnership comes as part of Microsoft’s ongoing efforts to empower educators and students with technology built specifically for 21st-century education.  Most teaching experiences rely heavily on reading material and one-way information transfer; many learners struggle to engage with these experiences because they don’t reflect how humans actually learn. That has led to an increased interest among some in adopting new techniques like gamification, which can help learners build crucial skills needed for careers both now and tomorrow.

How does Gamification work in Education?

While some people may still associate gamification with silly office contests or gimmicky apps, it’s becoming more prevalent in education. In fact, a recent report from Gartner found that 42 percent of U.S. companies use gamification in their training programs, meaning employees are learning through badges, points, and other game mechanics.

Educators have also begun using gamification to teach everything from math skills to foreign languages at all levels of education—from elementary school up through higher education. There is a growing body of research on how effective gamification can be in helping people learn.

A meta-analysis of 25 studies published by Hackemer & Berling (2013) concluded that the gamification effects are overall small but consistent and support the systematic use of games as motivational techniques for work and educational purposes. And research conducted by Rutgers University found that subjects who were given gaming elements during a course showed significant improvements in performance over those who did not get these elements.

However, studying when playing doesn’t always make sense: players lose focus and motivation when they feel they don’t have control over what they are doing, so while traditional video games might be great for fun, purposeful education requires a time commitment from both teachers and students.

The Code with Minecraft program will provide students an opportunity to master important coding concepts through a highly curated curriculum based on Minecraft. As part of this collaboration, Microsoft will also help upskill WhiteHat Jr educators through special workshops delivered by the Minecraft Education Edition Teacher Academy.

By Anshul

Your business needs valuable content to make it stand out from the crowd. Without valuable content, your business will be lost in the sea of products and services available online, especially now with so many companies offering similar services and products for low prices or even free! When you’re looking for creative content writing, you need to find someone who understands your industry and can provide you with high-quality content that truly helps your company stand out from the crowd. That’s where I come in!

Leave a Reply

Your email address will not be published. Required fields are marked *